My 3rd and final plane is a monsterpiece of orkish bodgery (bojery?). The scratch built fuselage is made of plasticard and bits. The pilot and propeller are from a deffcopta. The wings are from a Dakkajet kit. I found that the exhaust pipes from the kit managed to fit quite nicely when turned upside down.
This isn't my favourite dakkajet by any stretch but at least it looks properly orky. I think the GW kits look to streamlined and well built for orks, I prefer the forgeworld look that's more cobbled together.
Can I get it painted in time for my next game? I damn well better, I hate fielding unpainted models.
A blog about my experiences, plans and thoughts about Warhammer 40k.
Saturday, 21 July 2012
Friday, 20 July 2012
2 dakkajets from 1 dakkajet kit - plane 1 Finished!
My 2nd Dakkajet, part of my 2 dakkajets from 1 kit project is now finished (except for the base). Those windows are a pain (pun intended) to paint.
For this kit I scratch built the wings and used the fuselage from the GW kit. The other Dakkajet has a scratch built body and wings from the kit and is a propeller aircraft instead of a jet.
Not really much to say about the painting, it was done in the same way as the last Dakkajet.
Anyway. Pics.... lots of pics:
Tune in tomorrow for my work in progress pics for the hideous 3rd dakkajet. Looks a bit like a flying box.
For this kit I scratch built the wings and used the fuselage from the GW kit. The other Dakkajet has a scratch built body and wings from the kit and is a propeller aircraft instead of a jet.
Not really much to say about the painting, it was done in the same way as the last Dakkajet.
Anyway. Pics.... lots of pics:
| 2 down, 1 to go. |
Thursday, 19 July 2012
Servo Skull Tape Measure - Painted
Wednesday, 18 July 2012
Lots of pics of last Mondays 4 player 40k
Last Monday we played a 2v2 game of 40k. 2 Blood Angels players vs a Marine and Nid player. We setup in a weird quarters situation with our ally in our opposite corner and our opponent either side of us.
It made for a fun and weird game.
It made for a fun and weird game.
Tuesday, 10 July 2012
First game of 6th - 4 player mayhem
Yesterday our club had its first game of 6th edition. We decided to have a 4 player game on a big board. I thought we were going to have a 2v2 game but instead we had an all vs all game. 1 of us had actually played the new rules, 2 of us had read them thoroughly and the other one hadn't looked at them at all. This of course made the game a lot longer..... a lot lot longer..... We got to the end of turn 4 by the time we gave up. I'd nearly lost everything by this point anyway.
We rolled for the random mission and made up our own deployment to make things fit. We got the relic mission (like capture the flag). Carl got the point for first killed unit by killing one of Jons defilers with his first shots. It was our first experience of the new system with armour points. The defiler died from loss of armour. It was a strange experience being killed from immobilised results.
I found the whole armour points thing to be quite nice. I killed 2 razorbacks with glancing shots from my nob bikers and my dakkajets. Ian didn't like the fact that you now have to have even more dice or markers on your tanks. I like the new system because I tend to use more combat style armies and rarely take any high strength shooty units.
Combat is so much different now. I absolutely hate overwatch shots, it shreds my orks before they get into combat. Challenges are a mixed bag I think, it can really screw around with your squad leaders. A nob with a power klaw in combat can now get annihilated in a challenge or hide at the back and do nothing. Not really a good thing. I think challenges should have been kept to independent characters. Hammer of wrath isn't as good as I initially thought it was, I thought it was simply every charging model got an I10 hit but its only the ones that make it in base to base that get it. This messed up big time on my charge as the one model that I got into base to base was the one issuing my challenge, the challenge went ahead and stuff got moved. I also hadn't read about the whole piling in only on your initiative value. That was weird and messy. I thought you simply piled in by initiative and then work out the hitting not a case of actually moving when its your turn to hit. This being the case, nothing piled into my nob bikers to get hit by the I10 hammer of wrath as I'd planned. Oh well, it was all for learning anyway.
Things I've learnt so far:
| Waaagh! Dakka Dakka Dakka Dakka! |
We rolled for the random mission and made up our own deployment to make things fit. We got the relic mission (like capture the flag). Carl got the point for first killed unit by killing one of Jons defilers with his first shots. It was our first experience of the new system with armour points. The defiler died from loss of armour. It was a strange experience being killed from immobilised results.
| Jon looking happy as usual. |
I found the whole armour points thing to be quite nice. I killed 2 razorbacks with glancing shots from my nob bikers and my dakkajets. Ian didn't like the fact that you now have to have even more dice or markers on your tanks. I like the new system because I tend to use more combat style armies and rarely take any high strength shooty units.
| This bloody thing just wouldn't die!!!! |
Combat is so much different now. I absolutely hate overwatch shots, it shreds my orks before they get into combat. Challenges are a mixed bag I think, it can really screw around with your squad leaders. A nob with a power klaw in combat can now get annihilated in a challenge or hide at the back and do nothing. Not really a good thing. I think challenges should have been kept to independent characters. Hammer of wrath isn't as good as I initially thought it was, I thought it was simply every charging model got an I10 hit but its only the ones that make it in base to base that get it. This messed up big time on my charge as the one model that I got into base to base was the one issuing my challenge, the challenge went ahead and stuff got moved. I also hadn't read about the whole piling in only on your initiative value. That was weird and messy. I thought you simply piled in by initiative and then work out the hitting not a case of actually moving when its your turn to hit. This being the case, nothing piled into my nob bikers to get hit by the I10 hammer of wrath as I'd planned. Oh well, it was all for learning anyway.
| Walkers seemed really fragile in this game. I hope that's not a trend I'll see continue. |
Things I've learnt so far:
- combats are dangerous to charge into, you can get shot to hell before you even get to hit things.
- flyers are cool but you need to think ahead about where its going.
- Look out Sir! is a pain in the arse. I liked the old wound allocation system just fine.
- Armour points are good. I used to hate getting a ton of glancing hits that do nothing.
- Armour 12 flyers, i.e. stormravens and vendettas/Valkyries are an absolute pain to try and kill now.
- Bikers rock. No more instant death on my toughness 5 nobs!
- Feel no Pain rocks on my nob bikers too. Lascannon to the face... don't care, didn't feel it lol.
- The leader traits thing is random and annoying. I got the scoring unit one for my leader, it was pointless for the game we played. Carl got a good one and I can't remember what Ian and Jon got. I think Jon forgot to even roll one.
- Don't play a 4 player game when you're learning a new ruleset.
Friday, 6 July 2012
2 dakkajets from 1 dakkajet kit - plane 1 work in progress pics
I decided that I needed 2 more Dakkajets for my orks. Being an orky player, I refuse to have 2 vehicles looking the same. It just doesn't seem right. At first I thought I'd just convert one and make it different from the kit. Then it struck me that I should make 2 planes from 1 kit and just scratch build the rest. It'll look good (hopefully) and be cheaper than buying 2 kits. And that's the true essence of Orky vehicles.
For my first plane I'm using the fuselage and pretty much bodging the rest of it. For the second plane I'll scratch build the fuselage and use the wings from the kit.
For my first plane I'm using the fuselage and pretty much bodging the rest of it. For the second plane I'll scratch build the fuselage and use the wings from the kit.
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