Thursday, 25 October 2012

Warmachine for beginners - Warhahordes Journeyman League



Last week saw the beginning of our club’s Journeyman league. It’s a league designed to get you to try Warmachine/Hordes with a starter box and build up from there. You even get points if your models started off unpainted and you paint them over the course of the league. I’d played Warmachine a couple of times in the current edition and found it a bit of an uphill struggle so this league seemed perfect to get to grips with things.

For those who aren’t familiar with Warmachine; it’s a game where you are a Warcaster (kind of a nasty wizard) who controls a small skirmish scale force consisting of a handful of mechanical monstrosities a bit like steam powered dreadnoughts, some infantry (if you want) and solo characters. The aim of the game is to kill your opponents Warcaster.

Your warcaster gets focus points which allow you to cast spells. Some spells do damage, some do buffs to your stuff or debuffs to the enemy and some do more exotic things like make one of your models ghostly and able to walk through other models and terrain, even out of combat. Warcasters also each get a Feat, which is a once per game ability that usually has a game wide effect. You normally pop your Feat on the turn in which you expect to make a big push.

Warjacks can be allocated some of your caster’s focus so that they can boost their to hit rolls or damage rolls or do other things like charge or run. Boosting means you get to roll an extra dice to hit or to wound.

Basics of how combat works in Warmachine

Your model’s basic statline consists of a move speed, MAT (melee attack), RAT (ranged attack), Strength, Defence (Def) and armour. There are other stats like Focus or Cmd but I won’t go into this.

When you declare an attack on a model you compare your MAT if in melee or RAT if shooting to your opponents Def, normally your MAT will be a fair bit lower than the Def. You then roll 2 d6 (or 3d6 if boosting) and add your MAT, if you equal or beat the Def then you have hit.

Then to damage your opponent you compare the strength of your weapon you’re hitting with to their armour. The weapon’s strength is represented by P+S on your models stats. You roll 2d6 (3d6 if boosted) and add your P+S. How much you beat their armour by is how much damage you’ve done. E.g. a P+S weapon with strength of 16 hits a jack with armour 20, you roll 12 so the jack takes 8 damage.

The League

I’ve already got a Cryx army, I just don’t know how to use it. To start in the league I needed to buy the starter Cryx box anyway as I didn’t have those models. My starter set consisted of Denegra as my warcaster, a slayer jack, 2 ripper jacks (death chickens) and a defiler. I’ve never used Denegra before so I went into the league pretty much as a new player. The 3 little chicken jacks act as arc nodes, meaning I can cast spells as if they’re coming from the jack instead of my caster.


Looking at the spells that Denegra could cast for the first time, I found she does some nasty stuff. She has an ability called Crippling Grasp which can nerf a heap of an enemy’s stats by 2, making it a lot easier to kill. She can cast Ghost Walk on one of your models which lets them move through terrain or models without problems. Her Feat is amazing, all enemies within her control area (14 inches around her) suffer from -2 to their speed, MAT, RAT, strength, armour, Focus and they can’t charge.


Week 1 – Starter boxes only

Game 1
My first game of the league was against Dave Bartley and his Menoth. I won this but can’t actually remember what I did lol. It was a learning experience to get to grips with my caster. I do remember using a combo strike with my slayer jack to great effect.

Game 2
This game was against David Copperwheat’s Skorne hordes army. We had a building in the middle of the table and both of our forces moved up and hid on opposite sides of it. With my arc nodes though I had the advantage of casting spells round corners. I won by using crippling grasp on his caster and Ghost walk on one of my jacks so that it could charge through his big beasty and straight into combat with his caster to squish it.

Week 2 – 15 points but must include starter box

For most players the 15 points allowed them to add a solo or small squad. For my Cryx I only had 1 point to play with and only 1 model that costs 1 point, so I added a machine wraith to my list.

Game 3
This time I was against Martin Copperwheat’s Khador, basically a caster, 2 big jacks and some sniper dudes. I managed to get my shooty death chicken to vomit acid on his caster and rolled a 12 for damage leaving him with only 4 health. In the next turn I again Ghost Walked one of my jacks to charge straight through and squish his caster. He made a mistake in moving his caster nearer to me and running away his big jack that wasn’t stuck in combat.

Game 4
Barry Wardle used a bunch of Hordes crocodile things against me. This bunch just walked all over me. He had a buff on his big beasty that made it nigh on impossible for me to hurt it and I took D3 damage whent I tried, it moved up and I charged it but couldn’t scratch it. My Crippling grasp failed to work twice due to high Def stats.

He cast his feat which knocked down everything I had, he then shot my caster who’s Def was reduced significantly due to being knocked down, my caster nearly died. He then didn’t something beyond what I thought was possible. He charged his other large beast into combat with the first one, he then picked it up and threw it at my caster and she died. It was dirty, very dirty lol. :(

After much thought I think the only way of countering his force is to spread everything far apart and try to pick things off individually, maybe even just ignoring the big beasts as they’re so hard to hurt.


Now I just need to get my stuff painted to get some journeyman points for the league. I know who my opponents are next week. Ian is using his trollbloods and Carl is using Cryx. I expect some dirty shenanigans from Carl as he’s very experienced in doing hard and nasty things in whatever game.
I have to work out how best to spend my 11 points, so many choices.

Edit: I found out that the feat-puddle combo can't work as you can't place them on top of other models. It would have been increadibly overpowered otherwise.

Wednesday, 17 October 2012

Guardians of Tyr 1750 point tournament - I came 2nd WOO!





Sunday was the Guardians of Tyr 1750 point tournament. I’ve been to every one of their tournaments so far this year and the next one is a 2000 point apocalypse style event (not quite sure how that’ll work at the moment).

I turned up late because I had the wrong time in my head so I was in a rush and flustered before I started.

I used the same list as the day before:

HQ – Destroyer Lord with Mindshackle scarabs, Sempiternal Weave and Warscythe
Troops – 3x 5 warriors
  • 1x 12 warriors
Dedicated Transports – 3x Nightscythes
  • 1x Ghost Ark
Fast Attack – 6x wraiths with 2x whip coils
  • 9x scarabs
Heavies – 3x3 Spyders



1st game
The first game was an objective game with secret objectives with dawn of war deployment. Both players get random cards that detail which of the 2 objectives on the table they need to go after. These can be the same as your opponent.

When I found the table with my first opponent my heart immediately sank. It was guard mech army with 3 vendettas. My least favourite thing to ever see on the table. It put me in a pretty foul mood before I’d even got out any models. Luckily I was setting up second.

He deployed in a big blob in the middle of his deployment zone with his manticore and medusa to the side. I used this to my advantage and deployed everything in a corner keeping my scarabs out of range of his nasty guns and my wraiths being the only thing he could safely shoot at. It was this deployment that I think won me the game. He focussed his shooting on the wraiths when he could have slaughtered the scarabs with his ordnance barrage manticore. My scarabs grew while my wraiths shrugged off wounds and eventually I got into combat with his tanks with both my wraiths and the scarabs and it all went downhill for him from there. My Nightscythes came on and pounded his tanks, on one occasion I killed a chimera and the arc sparking off it managed to kill another chimera next to it but this was the only time over the whole weekend that the arcing managed to work.

By the end I had both my objectives and my opponent had one of his, kill points didn’t count unfortunately, I’d made it into a slaughterfest.

2nd game
The next game was 5 objectives on the table with the short edge deployment zone. My opponent had daemons that were a real mix of everything, stuff from all the 4 powers with a daemon prince and a Lord of Change.

I deployed my force as spread out in my zone as possible expecting all his stuff to come in hard and fast next to me. What happened next baffled me immensely. He deep struck a soul grinder and a squad of plague bearers about half way up the table and the rest of his army landed right at the back in his deployment zone, including his shooty units! I managed to keep my poker face though.

My army moved up the table picking off units and when my flyers came on it was all over for him.

I won the game holding 4 objectives and contesting the 5th with my scarabs. I had a quite unhappy opponent and I don’t blame him for being unhappy but daemons are meant to be an in your face hard and fast army not a sit at the back army especially when they don’t have much shooting.

3rd game
The final game was a fight for 1st place with Ken’s Salamanders allied with Tau. Lots of shooty but a real mix of units. The mission was half kill points and half relic.


We deployed facing each other and he kept a variety of units in reserve for the bonus points achievable for deepstriking, outflanking and coming on from reserve.

My wraiths shrugged off a ton of fire and made their way into the squishy innards of his army. My spyders ran around killing all sorts of things including most of a squad of marines, a squad of tau shooty stealt suits (I think), a drop pod and land speeder and nearly killed Vulcan Hestan.

Vulcan Hestan was the bane of my army, he didn’t kill much but just wouldn’t die and kept running away from combat. At the end of the game I had neglected both the Relic and Hestan for a turn and this was my downfall, he ran up and claimed it (any infantry could claim in this game). I charged him in the last turn with 2 spyders and a failed charge from my wraiths but failed to kill him and it was ruled that the relic was still held by Hestan at the end and not contested. In the end this pulled Ken 4 points ahead of me and two points ahead in the overall tournament. So he came first and I came second. To be fair he had put in consistent effort all day long to gather every single bonus point he could and I’d neglected the bonus points most of the time. He deserved victory and he outplayed me in the end anyway.

Congrats to Ken!

The results:
total player ach game 1 game 2 game 3
76 Ken Chambers 8 27 17 24
74 Mike Towers (ME :D ) 6 22 26 20
71 Mike Stewart 3 24 15 29
71 Dave Stewart 6 23 5 37
69 Ryan 4 13 23 29
51 Steven Almond 8 13 16 14
50 Glenn Few 7 24 11 8
21 Charles Lister 7 1 4 9

The summary from the GoT guys:
"Ken Chambers wins our October 40k tournament with Salamander Space Marines allied with Tau. He played well and made the most of  the days achievements to win by just 2 points! Well done Ken and the rest of the days contestants, Michael Towers picked up 2nd place with his Necrons and the Stewart brothers in joint third with bragging rights going to David who had more achievements."


It was a good day of games even if it started badly. After two days of using the list I’m thinking of getting rid of the scarab farm, it’s just too vulnerable to blast and flamers but I really do like it. I won’t post what my new ideas are though until I’ve used and tested them though. Some of my opponents have been reading my blog and finding out my tactics lol.

Tuesday, 16 October 2012

Open War XVIII - Necrons take a beating - some nice pics of other armies too

What a busy 4 days of wargaming stuff I’ve just had. Friday was finishing my necron croissants and new destroyer lord, Saturday was Open War XVIII, Sunday was the Guardians of Tyr 40k 1750 point tournament and Monday was the first club night of our WarmaHordes Journeyman league. My girlfriend is desperately hoping I've had my wargaming fix for a while.

I’ll do a post on these things separately but I’ll start with Open War first.

It was my first big tournament and there were some proper hardcore army lists there. The list I was using was hard I know but some of them were just mental!

There were some truly excellent armies on show there too and I took some pictures, not particularly good ones though as my camera is a cheapo thing.

That immense and amazing dude in the middle was a Trygon, his entire army was based on a tyranid warrior theme

A Full on Death Korps of Kreig army, holy crap. There were very well painted too.



Pre-heresy Blood Angels FTW.



The list I was using was:

HQ 
  • Destroyer Lord with Mindshackle scarabs, Sempiternal Weave and Warscythe
Troops
  • 3x 5 warriors
  • 1x 12 warriors
Dedicated Transports 
  • 3x Nightscythes
  • 1x Ghost Ark
Fast Attack
  • 6x wraiths with 2x whip coils
  • 9x scarabs
Heavies – 3x3 Spyders



So Basically a scarab farm, a DLord+Wraith squad and a little bit of flyer spam. I cocked up on my list by thinking I could have the 12 man warrior squad in the ghost ark but it only has a capacity of 10 and the scythes have space for 15 so I had to bung them in the flyer instead. Having just 5 warriors in the ark made it pretty ineffective but it was surprising how much people wanted it dead just because it’s armour 13.

First game was against Nids with lots of monstrous creatures. It was a kill points game so my opponent had his tervigons ruined effectively as any gaunts they make would just be squishy kill points for me. His list was (copied and pasted from his own blog lol http://clawsandfists.blogspot.co.uk):

Flying Hive Tyrant w. 2x TL Devourers & Hive Commander
Tyranid Prime w. 2x Boneswords, Scything Talons & Regen

Zoanthrope
Zoanthrope

Tervigon w. Cluster Spines, Toxin Sacs & 2 Powers
Tervigon w. Crushing Claws, Cluster Spines, Toxin Sacs & 2 Powers
10 Termagants
10 Termagants

Mawloc
Trygon
2x Carnifexes w. 2x TL Devourers each




I can’t remember a great deal of this game as it was at the beginning of a very long weekend for me. We basically moved towards each other and duked it out in combat.

My wraiths and Dlord were in combat with a Trygon, Lots of Gaunts and eventually his Tyrant. The tyrant fell foul to my mindshackle scarabs in a challenge and smashed himself in the face. Eventually My lord and wraiths ground them all down to a gooey pulp without taking too much damage.

I generated a large scarab squad, somewhere in the region of 30 bases I think, and charged into his Carnifexes and slowy munched on them but was left with bugger all scarabs at the end and still in combat with 1 fex at the end. He was quite unfortunate with his rolling in this combat.

My flyers just flew around picking off easy targets like his lone zoanthropes and gaunts hiding at the back.

In the end I won 23-7 and I can’t for the life of me remember how that scoring works but I know I killed more and that’s what counted.

Game 2

Grey Knights with allied Blood Angels

He had 2 storm ravens, one from each army, Mephiston and a metric crap ton of shooting.

It was the mission where heavies can take objectives.

I was slaughtered. Grey Knights always seem to be the scissors to my paper in 40k. Nuff said.

Game 3

Grey Knights again :(

This was a really nicely painted and converted army. The entire army was a heresy/pre-heresy 1000 sons. 


Space Crusade Dreadnoughts!!



There were lots of plasma weapons which helpfully kept blowing up in the faces of the guys using them.

I lost this game but had a fun time loosing. I was pretty much slaughtered but not tabled this time. There was 1 truly epic turn where I had just 2 warriors left on the table and 2 of my flyers in reserve refusing to come on. The warriors were on an objective in ruins and the random ability it gave was a bonus to cover saves. My warriors went to ground and absorbed a round of shooting by everything that was in range without loosing either dude. They deserved a medal! My flyers then finally decided to arrive and saved me from being tabled.


Overall I ended up coming about 13th or 14th out of 18 but I had a good time. The venue was great, it had loads of tables and there were tournaments going on at the same time for Warmahordes, Epic and Warhammer Fantasy. Lunch was provided, a mixture of sandwiches, pizza, chicken nuggets etc. Chocolate cake was provided too in the afternoon. At the end there was a raffle and trophy ceremony. I didn’t win anything in the raffle even though there seemed to be enough prizes for half the participants.

The top 3 armies for the tournament were all Daemons.

Tomorrow I’ll post about the Guardians of Tyr tournament. I did better at that one…….

Friday, 12 October 2012

A busy tournament weekend ahead



I've got a busy 3 days ahead of me. On Saturday I'm going to Open War XVIII in Mansfield, its the 1st company vets tournament, i.e. the guys who play at Warhammer World. It will be my first big tourny, not sure exactly what to expect. After that I have the Guardians of Tyr 1750 point tournament in Northampton on Sunday. I'm currently top in the year long league there and I need to acquire more points to stay out in front even if I don't get a podium spot in the event.

The only problem is, my army isn't even finished yet! AAAHHH! No big worry though, I'm just finishing off some bases, painting my HQ and probably touching up some damage to some models. Should all be sorted by the end of the day.

I expect to take lots of pictures and post about both events next week. I'm really hoping that Mephiston appears again at the Northampton tournament so that I can smash him this time instead of him annihilating my army pretty much by himself (was my own fault, Orks are quite squishy to him).

Thursday, 20 September 2012

Necron defence line ("Cyborg barricade set") unboxing



I recently came across a "Cyborg Barricade set" at http://www.lasercutcard.co.za/.(from http://nothingunpainted.blogspot.co.uk/) with a decidedly Necron feel to it. Well I liked it so much I ordered it.

It arrived about a week and a half after I ordered it, all the way from South Africa.





I'm impressed by the crispness of the edges on the card and how easily it comes it comes out of the card sheets.

The set contains 8 sheets of card, enough to make enough walls to make an Aegis defence line. Also the pieces just happen to be exactly the same size as the aegis defence line sections which is convenient.

A Tesla gun seems a fitting substitute for a Quad gun in the defence line
All I need to do now is assemble the damn thing and I've been very lazy and not painted anything over the last month. I have managed to make a gun for the defence line and a destroyer lord using a destroyer body with an upper body from a lychguard with a warscythe.